I will ask the question again since the boss also has a button to auto-collect his required resource, so why even bother? Why not just go over the top instead of taking your eyes off of the action to collect resources? I agree that a constant stream of artillery shells would be unrealistic, but this is a game about mutant plants fighting comical zombies… you’ve already signed up for unrealistic. This isn’t something I can really fault the game for, but it is a design choice I don’t agree with. The solution is that each item a boss can use requires a certain number of resources per use, and you collect these resources as they float across the boss screen. Since your force in Garden Warfare is much smaller there are no squads to order about, and I am guessing that staring at a screen between UAV launches tested poorly. As the commander in a Battlefield game, the moments between dropping artillery shells is broken up by sizing up the battle and ordering squads of virtual soldiers around the map. To be honest, the addition of a boss is an odd choice since the player count of Garden Warfare tops out at 12 per side, but the boss also plays a little differently due to the addition of a resource collecting mini-game. Games of vanquish even have a commander, but Garden Warfare has renamed the position the “boss.” Bosses can drop UAVs, artillery, and supplies just like the commanders of the Battlefield franchise. The armed forces of both games are accurate and smooth, but too sluggish to be compared to the twitch gameplay that Call of Duty offers. Each character in Garden Warfare controls in a similar way to the Battlefield 4 soldiers. For example, the team vanquish mode counts down kills instead of time. Now if you ever wanted to create a drinking game based on the Battlefield franchise this is your chance, since the inclusion of the Rush mode is just the tip of the comparisons between Garden Warfare and the Battlefield franchise. If the attackers win the defenders are pushed back to another control point further down the map, and the defenders have about five different points to hold before losing that round. In both games one team attacks and the other team defends a point of interest, but it should be noted that in Garden Warfare the plants are always on the defensive side. Gardens and Graveyards is basically the Rush mode from Battlefield 3.